Tidal is a so called “mini language”, designed to live-code strange musical patterns. At the Tumblr 365 Tidal Patterns one code- and sound-example is posted every day. This is something for code and sound gourmets! Read more about Tidal at the TopLap live-code fortress.

d1 $ iter 8 $ slowspread ($) [chop 4, rev, (|+| speed "0.5") . slow 2, id, trunc 0.25, jux (|+| speed "1.1"), id] $ stack [ within (0.25, 0.75) (every 3 (rev . slow 2 . stut 8 0.4 0.2)) $ whenmod 5 3 (degradeBy 0.6) $ sound (samples “grunt*16″ (run 11)) |+| end “0.05” |+| speed “2”, sound “~ kv*2 ~ ~ ~ ~ ~ ~”, sound “~ ~ shard:16 ~”, sound “~ ~ ~ sdeep*4″ |+| speed (whenmod 6 5 ((*0.5) <$>) “5”), sound (samples “~ ~ ~ b/2 ~ b/5 ~ b/3″ (run 328)) |+| cut “3”, density 2 $ sound (samples “{hh*2 ~ [~ dup] [~ dup] ~}%4″ “10”) |+| speed “2”, slow 2 $ trunc 0.5 $ (striate 16 $ sound “fxlong:9″) |+| speed “[0.75 0.5 1]/4″ |+| gain “0.85” ]

Code Example 350 from 365 Tidal Patterns.


Blog - Date published: September 16, 2014 | 0 Comments

volcasample_angle-640x373

Korg’s new masterpiece when it comes to putting out the right product in the right look to the right price at the right moment. We just thought, that the Volca-series was more or less “over” – and suddenly this neat looking sampler is coming to us in winter 2014. Ah, one notice. You can’t directly sample with this one. But there is a iOS-app, that lets the transfer sounds to the hardware. So only a 0.75-sampler. The second drawback might be the low sample rate of only 31.25kHZ, 16-bit sampling.

(via)



Blog - Date published: September 15, 2014 | 2 Comments

See it on pouet.net. Please download the demo, the original soundfile is included!

Blog - Date published: June 15, 2014 | 0 Comments

syncthing-550

I am currenty evaluating “Syncthing” – the first open source implementation of the a decentralized file-sync system. Imaging it like Dropbox or BitTorrent Sync. This thing is an open source project, so you can peer into the source-code and compile it yourself. Since file-syncing is a part of the internet-infrstructure, I think it is really important to have this one open source!

The first test of Syncthing was successful and I can encourage everyone to try this out and have an eye at this project.


Blog - Date published: June 14, 2014 | 1 Comment

Hey, you want to check out this spacey-themed game, called “Futuridium“. It is instant fun, has got a neat futuristic design, a notable cool style, uplifting music – and it is a game that is hard. (Did you notice? We face a revival of hard games again. I guess also Flappy Bird did its part to this revival as well…)

The experts will notice, that this game is actually a remake of the good old game Uridium.



Games - Date published: June 9, 2014 | 0 Comments

Cyril is a new tool, that enables you to live-code visuals. It is based upon OpenFrameworks, has its own, easy to learn syntax and it’s still early in development. I will definitely keep my eye on this.

Somehow I disliked most of “the other” live-coding tools like Fluxus or Overtone, because of the cumbersome syntax of the scheme/lisp-derivates.

PS: Did I mention, that I work on an own live-coding tool in Ruby with PureData as backend? Check out SuperSonic (still alpha) and get updates at my Nodepond-blog.


Blog - Date published: May 12, 2014 | 0 Comments

disasterpeace-level

Level” is an album from Disasterpeace from 2008 I almost overlooked. The sound is rough, but well thought-out, reminding me most of the time of soundtracks of MegaDrive games or the 16-bit era in general. Moody, opulent, but always with that extra-dash of Disasterpeace’s genius.


Blog - Date published: March 15, 2014 | 0 Comments

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