pyxel_edit

If you are into pixelart, tilesets or pixel art,then you have to take a deeper look at this pixeleditor, called “Pyxel Edit“. This editor has an optimized workflow with productivity in mind. You can work on tiles, tilemaps, animations or plain pixelart on the same canvas – almost at the same time.

The only drawback at Pyxel Edit seems, that it’s build with Adobe Air – you need to download and install the Air virtual machine from Adobe, before you can get the editor to work.

On the other side, this has the advantage, that this editor works on OS-X, too. As you might know, there are not much pixel-editors for OS-X. Using Pixen and Tiled was the only way to go, until now. Pyxel Edit fills this gap gracefully. So give it a try!

PS:
Yes, we also have our eyes in the development of the Kooltool pixel and tile-editor. The Kooltool is build in Love2d – so platform independent as well.


Blog, Download - Date published: September 21, 2014 | 3 Comments

reprisal-universe

The game Reprisal Universe is finally out (on Steam and some other platforms as well). It is a remade and enhanced version of the Populous-inspired game “Reprisal“, that was (and still is) available to play for free. And since this is a very good and addictive game, I recommend: get this game. It is a good one!

Games - Date published: September 21, 2014 | 0 Comments

Tidal is a so called “mini language”, designed to live-code strange musical patterns. At the Tumblr 365 Tidal Patterns one code- and sound-example is posted every day. This is something for code and sound gourmets! Read more about Tidal at the TopLap live-code fortress.

d1 $ iter 8 $ slowspread ($) [chop 4, rev, (|+| speed "0.5") . slow 2, id, trunc 0.25, jux (|+| speed "1.1"), id] $ stack [ within (0.25, 0.75) (every 3 (rev . slow 2 . stut 8 0.4 0.2)) $ whenmod 5 3 (degradeBy 0.6) $ sound (samples “grunt*16″ (run 11)) |+| end “0.05” |+| speed “2”, sound “~ kv*2 ~ ~ ~ ~ ~ ~”, sound “~ ~ shard:16 ~”, sound “~ ~ ~ sdeep*4″ |+| speed (whenmod 6 5 ((*0.5) <$>) “5”), sound (samples “~ ~ ~ b/2 ~ b/5 ~ b/3″ (run 328)) |+| cut “3”, density 2 $ sound (samples “{hh*2 ~ [~ dup] [~ dup] ~}%4″ “10”) |+| speed “2”, slow 2 $ trunc 0.5 $ (striate 16 $ sound “fxlong:9″) |+| speed “[0.75 0.5 1]/4″ |+| gain “0.85” ]

Code Example 350 from 365 Tidal Patterns.


Blog - Date published: September 16, 2014 | 0 Comments

volcasample_angle-640x373

Korg’s new masterpiece when it comes to putting out the right product in the right look to the right price at the right moment. We just thought, that the Volca-series was more or less “over” – and suddenly this neat looking sampler is coming to us in winter 2014. Ah, one notice. You can’t directly sample with this one. But there is a iOS-app, that lets the transfer sounds to the hardware. So only a 0.75-sampler. The second drawback might be the low sample rate of only 31.25kHZ, 16-bit sampling.

(via)



Blog - Date published: September 15, 2014 | 2 Comments

See it on pouet.net. Please download the demo, the original soundfile is included!

Blog - Date published: June 15, 2014 | 0 Comments

syncthing-550

I am currenty evaluating “Syncthing” – the first open source implementation of the a decentralized file-sync system. Imaging it like Dropbox or BitTorrent Sync. This thing is an open source project, so you can peer into the source-code and compile it yourself. Since file-syncing is a part of the internet-infrstructure, I think it is really important to have this one open source!

The first test of Syncthing was successful and I can encourage everyone to try this out and have an eye at this project.


Blog - Date published: June 14, 2014 | 1 Comment

Hey, you want to check out this spacey-themed game, called “Futuridium“. It is instant fun, has got a neat futuristic design, a notable cool style, uplifting music – and it is a game that is hard. (Did you notice? We face a revival of hard games again. I guess also Flappy Bird did its part to this revival as well…)

The experts will notice, that this game is actually a remake of the good old game Uridium.



Games - Date published: June 9, 2014 | 0 Comments

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