disasterpeace-level

Level” is an album from Disasterpeace from 2008 I almost overlooked. The sound is rough, but well thought-out, reminding me most of the time of soundtracks of MegaDrive games or the 16-bit era in general. Moody, opulent, but always with that extra-dash of Disasterpeace’s genius.


Blog - Date published: March 15, 2014 | 0 Comments

illucia-controller

A nice blend of playing video games and music at the same time – or to be more precise: to use video-game mechanics as an extended input device to order to organize sound. An interesting concept to build upon!!

Here you’ll get the idea:

In the center stands also the Illucia patchbay controller – an limited and very nice looking controller. Get them, while they’re available.

Read the whole story at Creators Project. Via The Good Evil.


Blog, Research and Theory - Date published: March 8, 2014 | 1 Comment

Here I have two great videos from people, doing extremely talented stuff with their Korg Monotribe. The first one is from “Kid Schurke”, who shows, that you can do stuff like “turntableism” with this compact new-school music-gear.

The other one is from “Hyboid” – pulling insanely great electro out of his devices!


Blog - Date published: March 1, 2014 | 0 Comments

rymdkapsel

Everyone should get ready for the game Rymdkapsel – simply one of the best indie-casual games released for a while. In Rymdkapsel you take the command of a space-station and its minions. You have to open monoliths and defend yourself against aliens – making this a mix of a spacial strategy game and a tower defense sort-of game.

What this game makes so special, is the game-balancing . It’s been a while since I’ve seen such an extraordinary game-balacing. This game has a slow pace – a round usually takes between 40 and 70 minutes. Strategic failures can lead to the loss of a 40 minute play – so you have to think ahead oll of the time.

There are two small enhancements I can think of, to make this a really perfect game:

  • 1. The music get really a little bit of loopy after some while. The good thing is: the game has a feature to turn background music off.
  • 2. It would be cool to have a second or even a third level, when finishing all three missions. Like having different maps to start with.

But this are really small issues. Simply get this game Rymdkapsel made by grapefruit games. You will enjoy it!


Games - Date published: February 16, 2014 | 0 Comments

Sometimes music-mixes hits the mood so perfectly. This mix has a nice blend of 8-bit console inspired chipmusic, that come along with sold beats and a relaxed, retro-urban atmosphere. Enjoy the night!

Blog - Date published: January 6, 2014 | 0 Comments

The lovely app “Spectral Eye” is not only a neat music-visualizer, but makes jamming along with music not only possible, but really fun. The app consists of a “harmonics-ring”, where the frequencies of the current input sound is mapped to notes (from C, C#, D etc. to B). You can at a glance and on the fly see the main base harmonics of the current track playing. If you start playing the main notes, you instantly “got” the music harmonies. And you can see the play of the overtones as well.

Of course, there are apps in the market, that automatically match the harmonics and apply “automatic to MIDI magic” for example. But the human factor like “seeing the notes and start playing” is sort of charming and makes this a recommended music app!

Blog - Date published: January 6, 2014 | 0 Comments

I am lately interested in the Raspberry Pi as a gaming platform. And say what? There are a couple of interesting projects doing exactly this. There is for example Cave Story available for the Raspberry! Between other goodies, browse for example the game-tag at the Raspberry-site.

Another cool project seems to be the “RetroPie-Project“. This is a dedicated Raspberry-distribution, that aims at turning the Pi instantly into a retro-gaming console.

Got more interesting project? Feel free to leave a comment!


Blog, Games - Date published: January 5, 2014 | 0 Comments

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