An interesting design detail can be found on the lofi-platformer “You probably won’t make it“. Each level features only one single screen. The game keeps on suggesting, it is a “brutal hard” game. In order to reach the goal, you have to make use of double-jumps, avoid the “needles” and reach the goal. Well, if you loose a life, than the blood of your death and – this is the interesting detail – the path of you last played game will be displayed on screen. Nice thing to visualize and really not hard to implement. It is somehow a more static version of that trail of the Feist-character.
I think the game is not too hard, and the music is good, but a little bit repetitive.