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How to cleverly drive gameplay through good object design in game

This is a video from an incredible old videogame on the Atari2600. It explains how you can go through the videogame and you will soon see that the gameplay has some clever tricks that are above the "shooting at enemies"-level. The enemy objects are carefully designed to drive the gameplay and I find this yet convincing.

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UK Government released UFO reports

"The files contain a wide range of UFO-related documents covering the years 1978–2002. So if you want to find out more about lights in the sky over Waterloo Bridge, near misses by pilots, crop circles - and what the UK government thought of it all - this is the place to start. The files are in PDF format."

05-2008

Tags: history, gamedesign

8-bit Paintball

8-bit Paintball. Really nice style and colors.

05-2008

Tags: colors, gamedesign, movie

NES Redesigned

A hypothetical design of the NES, where the 80ies meets contemporary design.

05-2008

Tags: retro, gaming, design

Wierd Fishes from Flight404

Simply awesome!

05-2008

Tags: music, artist, video, processing

PikaPika

Look how the lights are coming alive. [via]

04-2008

Tags: music, video, colors

PDPal

"PDPal is a public art project for the Palm, PDA and the web. It is a mapping application that transforms your everyday activities and urban experiences into a dynamic city that you write." Also look here for some more material on this project.

04-2008

Tags: art, mobile, gamedesign

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TRON - Stop Motion Video, Fan Art

A stop-motion movie that mixes trickfilm and real actors to simulate the racer scenes of the TRON-movie. That's a hommage! [via]

03-2008

Tags: movie, stop-motion, video

400 Rules on Gamedesign

The attempt to collect 400 rules on game design to get the player a good time in your game.

11-2007

Tags: gamedev, gamedesign, leveldesign

Thoughts on Work

Don't wrap yourself around the work. Try to wrap the work around you.

10-2007

Tags: advice, text

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