Robot wants Kitty is a well made little arcade-plattformer. You play a robot, that wants the kitten. While playing, the robots collects more and more items that gets him better abilities like shooting, jumping or double jumping. There is nothing outstanding about this game, but everything that is, is solid made. A solid gaming experience. I like it! Flash-browser ready (and it totally looks like made with Flixel). (via)
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Uhh, where do I start? At FlashPunk I discovered the hint to a games called “LIFE” and “DEATH“. Both are part of the so called “Klik & Play Pirate Kart II”. And that is a nice thing. In the spirit of (?) good old cartridge-collections, the goal was to create “371 games within 48 hours”. So, why is that? Global Game Jam made 370, and they wanted to do at minimum “one more”. The Glorious Trainwrecks site says: “Glorious Trainwrecks Dot Com is hereby declaring QUANTITY WAR on the Global Game Jam“. To achieve this goal, they set up simple rules: “All of the games are made in a single 48-hour period. No game is allowed to take more than two hours to make.” And they did it! 529 games were made are now available here.
This is wacky stuff!

The works from Jason Rohrer are getting more and more interesting. His latest work Sleep is Death is a two-player game with much degree of freedom – and it promises lots of fun! The game should be released in April and will be 14 dollar. Pre-orders are accepted now for only 9 dollar. “And what will the game like“, you ask? Just take a look at this slideshow to get the idea! Have fun!

…but you have. Dinosaurs Didn’t Have Keyboards is a small platformer, with an experimental game mechanic. You move your dino with the keys 1-2-3-4 to move right, and 0-9-8-7 to move left. To jump you have to press 4 + 7 at the same time. This experiment consist of one level, that isn’t too hard. You have to make the time-record in running from start to goal. People can get very quick on the keys, and after a while the fingers really work physically on the keyboard. Best play it with friends!
The game was made by Sophie Houlden, who also did the Boxgame, that was unconventional and experimental in its nature, too. Cool stuff, she makes. Unfortunately made in Unity, that requires the Unity web-plug in. Wouldn’t it be at the time to completely move to Flash for compatibility-reasons for the next iterations of experimentation?
(via Superlevel)
Pixelprospector was to kind to put me at the blog zolyx.com. There you can find reviews of all 73 games, that were made during the Assemblee Competition (at zolyx search for TAR, a tag for this would be useful!). With that help, I discovered a game, that is so cute and so fun, so I want to share. And here it is: Oh Crackers, Not Again!
You play a girl’s dog (no, really!) with the mission to protect the girl from the evil monsters everywhere. You do so, by running fast and destroy the obstacles, before the girl runs into. Lovely, indirect gameplay and well designed sprites make this a fun game, that’s more than just a little distraction of the day. Here is the TIGthread, with all the details about the game.

Today the game “Kovoclak [PlayState entry]” for iPhone / iPod Touch was released. It is the first game from the indies caou.org, a “small development studio from Europe” with the focus in “games for touch screens“. For Kovoclak Mouky teamed up with with the French artist Lingouf, who provided the artworks and the music for the game. And this game captured my heart in record time – I can highly recommend it.
You play Kovoclak, a “businessman dealing with polluting companies”. He has a big clean-up duty to achieve. So somehow an eco-game if you like. You must find your way through all this dirty factories, avoiding robot rabbits, radioactive waste and other evils. You can move Kovoclak left and right. He cannot jump up, that’s why you have to move the platforms up and down to get your way through the levels. There are 50 levels in total, divided in 4 zones. The things that make this game so remarkable are the charming storytelling, the cute and funny graphics from Lingouf as well the well balanced music and sound-design. The intro alone with that straight industrial-techno-sound is definitely a must see. The depth does not come alone from the gameplay or the assets, but from the games as a whole. It feels dense and complete.
Unfortunately two things I absolutely miss:
1. This game should support mulit-touch! I tried so many times to move the player and move the platforms just at the same time!
2. The start-menu should show an option to watch the intro again, without the need to start a completely new game.
Maybe Cauo will make a update for that issues? Would be great! And here’s the gameplay video:

Sometimes only the lineup of the game reads really promising. Cream Wolf is such a case. It is an “Ice-cream-man in disguse cannibalism-game“, where the indie-makers Pixeljam and Messhof teamed up to get the game done. Both gameplay, as well as aestetics look absolutely retro. But this browser-game is also full of modern graphic- and soundeffects, that support the gameplay really well (and to be honest, we didn’t expected anything else from Pixeljam and Messhof).
About gameplay and story: You drive an mad ice-cream man and have to collect cones, play music with your ice-cream van and attract children in the street, in order to sell them your ice cream. The more ice they eat, the fatter they get and more addicted to ice. If it gets full-moon, the fatter kids will follow your ice-cream van. You have to try to get the kids to your homebase… where they then support the ingredients for more ice. Weird story, weird game. Just one click away. (via)










