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miegakure-4d

Oh, the 4-th dimension. Not really easy to understand – but why not make a game of it? Miegakure does so. It is a puzzle-platformer, where you have to explore the rules of the 4th dimension to solve the stages. Only some screenshots and this gameplay video is available until now, but the game should be available for PC/Mac and consoles later on. It seems, that XKCD already had a play with it.

(via)

Blog, Games - Date published: March 31, 2010 | 3 Comments

redScratch

redScratch is an upcoming game from Hungary, that looks quite promising at the first glance. This game will be a “fast 2D action platformer with 9 unique stages“, the author Balázs Sabransky tells at the pixelinvoke-blog. It will somehow focus on essential things: It should no be very long or won’t have an epic story, but it should be a challenging game, with tons of secrets in it. Yummy. If we look at the first demo-video, than we can detects an emphasis on style and gameplay as well. redScratch should be free and availble for PC later this year.

Blog, Games - Date published: March 31, 2010 | 0 Comments

big-tree-defense

Ecological-themed games are still some sort of exotic thing, I wonder why. Lately I came across the iPhone-game Kovoclak, where you have to fight waste in the form of an “businessman”. This game Big Tree Defense is a casual, gameplay is derived from “Desktop Tower Defense”. Your mission is to grow a plant in a wasted environment. To grow you must fight evil insects and support the plant with water. What makes the game remarkable is not only the topic, but also the style of sound and grafic is some decent. Worth a try. (via Superlevel)

Blog, Games - Date published: March 29, 2010 | 0 Comments

love_screenshot
The Love-Toolbox

Love – an indie online multiplayer-game, that look absolutely cool! “Love” created something, I am still speechless about. It fits a style, I never seen before anywhere. Feels a little bit like walking through an impressionist-painting, with little dashes of magic runes, Myth and something like Monkey Island. The online-multiplayergame got also something more interesting. Beeing indie, resources are limited. You pay 10 Euros in advance for one month of play – but only a limited number of players is allowed to play the game. The world is constantly changing, though the building abilities from the players. Looks like a very interesting project, we should keep an eye on it. There is a fantastic widescreen introduction video available.

The reasoning about the business model also absolutely makes sense to me. I meanwhile see it like Eskil Steenberg (Quelsolaar) and really hope to see the death of the “low-end ad-market” soon, that makes you drive millions of page impressions on crappy websites – just to get half of you living cost. Quality is not about cent-money. Quality is here to stay.

(via tigsource)

Blog, Games, Research and Theory - Date published: March 26, 2010 | 0 Comments

1924 game

The game 1924 has a nice twist, besides in being in pure grayscale colors. I don’t want to spoil you here, but if you play the game, just look out at the interaction of the game-mechanic and the (potential) storytelling attitude. This can get much further. And ah, the music is also great at 1924. Happy tune, happy play. Like it.

(via Flixel.org)

Blog, Games - Date published: March 24, 2010 | 1 Comment

robot-unicorn-attack

The reactions to this game “Robot Unicorn Attack” maybe diffrent, but it somehow feels like a unique gaming experience. A little bit like a jazzed up Canabalt on steroids. Music, colors, dynamic and the more spacial leveldesign (compared to Canabalt) absolutely support the experience. (via)

Update: I sometimes experience problems with the controls ingame. Sometimes unicorn jumps, sometimes not. Then it was “y” instead of “z” doing the jump. Does anyone having the same problems? Please fix that!

Blog, Games - Date published: March 18, 2010 | 4 Comments

robot-wants-kitty-platformer

Robot wants Kitty is a well made little arcade-plattformer. You play a robot, that wants the kitten. While playing, the robots collects more and more items that gets him better abilities like shooting, jumping or double jumping. There is nothing outstanding about this game, but everything that is, is solid made. A solid gaming experience. I like it! Flash-browser ready (and it totally looks like made with Flixel). (via)

Blog, Games - Date published: March 8, 2010 | 3 Comments

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