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I didn’t seen Mawya Denki’s new instrument Otamatone until now. It is sort of simple, but also creative (we didn’t expect anything else from Mawya Denki). (via)

Author: Martin Wisniowski - Category: Blog - Date published: March 8, 2010 | 1 Comment

robot-wants-kitty-platformer

Robot wants Kitty is a well made little arcade-plattformer. You play a robot, that wants the kitten. While playing, the robots collects more and more items that gets him better abilities like shooting, jumping or double jumping. There is nothing outstanding about this game, but everything that is, is solid made. A solid gaming experience. I like it! Flash-browser ready (and it totally looks like made with Flixel). (via)

Author: Martin Wisniowski - Category: Blog, Games - Date published: March 8, 2010 | 2 Comments

Sometimes simple ideas are the best. Like here: both song “A Merry Go Round in the Park”, as well as the visualisation are pure simple. There is also something special about the music itself. It’s from Lullatone, from an album with a very pragmatic name: Songs that spin in circle. “10 long loopable lullabies for babies (and adults).” I figured out for example, that you can open some instances of the video above without any problem. It keep enriching the sound instead of disturbing. Nice thing to tweak around with. (via)

Update: Oh, funny stuff. I found that on the Lullatone website: Instrument Exhibition!

Author: Martin Wisniowski - Category: Blog - Date published: March 7, 2010 | 0 Comments

Thanks Vague Terrain! Otherwise I hadn’t noticed the Glitch Studies Manifesto, Rosa Menkman released at the end of January 2010. The cool thing is, that you cannot only download that stuff as a pdf, bit I can also embed it here into my blog. So I do:

“The Glitch Studies Manifesto is now ready to be read and destroyed!”

Author: Martin Wisniowski - Category: Blog, Research and Theory - Date published: March 7, 2010 | 0 Comments

Toolz303-acid-tb-303-downoad

According to the netlabel Tribetoolz, the Roland TB-303 has its birthday today, on the 03.03. And I wonder if the surname “303″ comes from this date? To celebrate the birthday of this one of the most interesting and groundbreaking music-tools ever been, they released a free Acid-compilation. I love acid! Get the compilation at Tribetoolz.

Author: Martin Wisniowski - Category: Blog, Download - Date published: March 3, 2010 | 1 Comment

skullspn

Uhh, where do I start? At FlashPunk I discovered the hint to a games called “LIFE” and “DEATH“. Both are part of the so called “Klik & Play Pirate Kart II”. And that is a nice thing. In the spirit of (?) good old cartridge-collections, the goal was to create “371 games within 48 hours”. So, why is that? Global Game Jam made 370, and they wanted to do at minimum “one more”. The Glorious Trainwrecks site says: “Glorious Trainwrecks Dot Com is hereby declaring QUANTITY WAR on the Global Game Jam“. To achieve this goal, they set up simple rules: “All of the games are made in a single 48-hour period. No game is allowed to take more than two hours to make.” And they did it! 529 games were made are now available here.

This is wacky stuff!

Author: Martin Wisniowski - Category: Blog, Games - Date published: March 2, 2010 | 2 Comments

People are developing games in Flash since aeons. But in the last 10 month there was a small revolution taking place. First Adam Atomic released the Flixel framework for 2D games (I also made an interview). Only some months later Chevy Ray Johnston came up with the FlashPunk-framework. Both Flixel and FlashPunk are written in ActionScript3, both are aimed mostly at indie-games, but also allow commercial uses. The number of people who are using this frameworks are constantly growing.

Time to ask Chevy Ray Johnston some question about FlashPunk. What are the differences to Flixel? For what reason another framework?

flashpunk-codeexample
FlashPunk and a little code-example.

Very first question: Why FlashPunk?

I like to get in over my head on things completely, it’s how I roll. I was an object-oriented virgin just one year ago, and FlashPunk evolved out of my endless naïve determination to learn the ropes and do something ambitious with it. If you mean why the name “FlashPunk”, it’s because I’m sort of a punk myself; I don’t follow the rules (often to a fault), I tend to do things my own way and take all advice with more than a grain of salt. I also wanted a name that was amateur-friendly, not too pretentious, and sounded kind of cool.

Read more »

Author: Martin Wisniowski - Category: Interview - Date published: March 1, 2010 | 6 Comments

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